Fixed float to int conversion warning, which was a legitimate bug.
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 31a1598..e9ee162 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -724,8 +724,8 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
entry->uniform_locations[GLES2_UNIFORM_COLOR] =
data->glGetUniformLocation(entry->id, "u_color");
- entry->modulation_r = entry->modulation_g = entry->modulation_b = entry->modulation_a = 1.0f;
- entry->color_r = entry->color_g = entry->color_b = entry->color_a = 1.0f;
+ entry->modulation_r = entry->modulation_g = entry->modulation_b = entry->modulation_a = 255;
+ entry->color_r = entry->color_g = entry->color_b = entry->color_a = 255;
data->glUseProgram(entry->id);
data->glUniformMatrix4fv(entry->uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (GLfloat *)entry->projection);