Commit 80930559a36051aa68dc2b5f28ad3bb1637a9346

Sam Lantinga 2013-10-21T00:25:43

Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode Nitz I was going through the SDL_IntersectRectAndLine function and wondered to see the ComputeOutCode function implementation. The problem in this algo is, x and y axis are getting check with respect to 0, Which is wrong, it should be get checked with respect to rectangle x and y axis.