Adding SetViewPortCommand
diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c
index a7df76b..60ab7d9 100644
--- a/src/render/ps2/SDL_render_ps2.c
+++ b/src/render/ps2/SDL_render_ps2.c
@@ -348,6 +348,18 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
}
static int
+PS2_RenderSetViewPort(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
+{
+ PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
+ const SDL_Rect *viewport = &cmd->data.viewport.rect;
+
+ gsKit_set_display_offset(data->gsGlobal, viewport->x, viewport->y);
+ gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->y, viewport->w, viewport->h));
+
+ return 0;
+}
+
+static int
PS2_RenderSetClipRect(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
@@ -580,8 +592,10 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
{
while (cmd) {
switch (cmd->command) {
- case SDL_RENDERCMD_SETVIEWPORT: /* pending to be implemented */
+ case SDL_RENDERCMD_SETVIEWPORT: {
+ PS2_RenderSetViewPort(renderer, cmd);
break;
+ }
case SDL_RENDERCMD_SETCLIPRECT: {
PS2_RenderSetClipRect(renderer, cmd);
break;