WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
diff --git a/src/core/winrt/SDL_winrtapp_direct3d.cpp b/src/core/winrt/SDL_winrtapp_direct3d.cpp
index d484300..ec9441a 100644
--- a/src/core/winrt/SDL_winrtapp_direct3d.cpp
+++ b/src/core/winrt/SDL_winrtapp_direct3d.cpp
@@ -35,6 +35,7 @@ extern "C" {
#include "SDL_render.h"
#include "../../video/SDL_sysvideo.h"
//#include "../../SDL_hints_c.h"
+#include "../../events/SDL_events_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_windowevents_c.h"
@@ -547,12 +548,19 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
}
+
+ SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
+ SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
+
deferral->Complete();
});
}
void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
+ SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
+ SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
+
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.