Fixed crash if creating textures failed in testshape program.
diff --git a/test/testshape.c b/test/testshape.c
index c194fcb..77df8b5 100644
--- a/test/testshape.c
+++ b/test/testshape.c
@@ -81,7 +81,6 @@ int main(int argc,char** argv)
pictures[i].surface = SDL_LoadBMP(argv[i+1]);
pictures[i].name = argv[i+1];
if(pictures[i].surface == NULL) {
- j = 0;
for(j=0;j<num_pictures;j++)
SDL_FreeSurface(pictures[j].surface);
SDL_free(pictures);
@@ -130,8 +129,7 @@ int main(int argc,char** argv)
for(i=0;i<num_pictures;i++) {
pictures[i].texture = SDL_CreateTextureFromSurface(renderer,pictures[i].surface);
if(pictures[i].texture == NULL) {
- j = 0;
- for(j=0;j<num_pictures;i++)
+ for(i=0;i<num_pictures;i++)
if(pictures[i].texture != NULL)
SDL_DestroyTexture(pictures[i].texture);
for(i=0;i<num_pictures;i++)