coreaudio: Flush/stop the AudioQueue before disposing of it. Otherwise, a CoreAudio thread lingers forever, and coreaudiod eats CPU until the SDL process terminates. Fixes #7689.
diff --git a/src/audio/coreaudio/SDL_coreaudio.m b/src/audio/coreaudio/SDL_coreaudio.m
index 1b2db87..974fe86 100644
--- a/src/audio/coreaudio/SDL_coreaudio.m
+++ b/src/audio/coreaudio/SDL_coreaudio.m
@@ -692,6 +692,8 @@ static void COREAUDIO_CloseDevice(_THIS)
/* dispose of the audio queue before waiting on the thread, or it might stall for a long time! */
if (this->hidden->audioQueue) {
+ AudioQueueFlush(this->hidden->audioQueue);
+ AudioQueueStop(this->hidden->audioQueue, 0);
AudioQueueDispose(this->hidden->audioQueue, 0);
}