Commit 86ea4c4edf26b5e7b549d304290fe59ccbf3abf3

David Ludwig 2013-08-27T13:03:43

WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT"

diff --git a/src/core/winrt/SDL_winrtapp.cpp b/src/core/winrt/SDL_winrtapp.cpp
index 70937e3..ef800f6 100644
--- a/src/core/winrt/SDL_winrtapp.cpp
+++ b/src/core/winrt/SDL_winrtapp.cpp
@@ -169,7 +169,7 @@ void SDL_WinRTApp::Initialize(CoreApplicationView^ applicationView)
     // done before the hint's callback is registered (as of Feb 22, 2013),
     // otherwise the hint callback won't get registered.
     //
-    // WinRT, TODO: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
+    // TODO, WinRT: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
     //SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight Portrait PortraitUpsideDown");   // DavidL: this is no longer needed (for SDL_AddHintCallback)
     SDL_AddHintCallback(SDL_HINT_ORIENTATIONS, WINRT_SetDisplayOrientationsPreference, NULL);
 }
diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp
index fd6e034..c7d6334 100644
--- a/src/render/direct3d11/SDL_render_d3d11.cpp
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp
@@ -247,7 +247,7 @@ D3D11_ReadShaderContents(const wstring & shaderName, vector<char> & out)
     fileName = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_INSTALLED_LOCATION);
     fileName += L"\\";
 #endif
-    // WinRT, TODO: test Direct3D 11.1 shader loading on Win32
+    // TODO, WinRT: test Direct3D 11.1 shader loading on Win32
     fileName += shaderName;
     return D3D11_ReadFileContents(fileName, out);
 }
@@ -609,7 +609,7 @@ D3D11_ConvertDipsToPixels(float dips)
 #endif
 
 // Initialize all resources that change when the window's size changes.
-// WinRT, TODO: get D3D11_CreateWindowSizeDependentResources working on Win32
+// TODO, WinRT: get D3D11_CreateWindowSizeDependentResources working on Win32
 HRESULT
 D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
 {
@@ -1230,7 +1230,7 @@ D3D11_UpdateViewport(SDL_Renderer * renderer)
         orientationAlignedViewport.w = (float) renderer->viewport.w;
         orientationAlignedViewport.h = (float) renderer->viewport.h;
     }
-    // WinRT, TODO: get custom viewports working with non-Landscape modes (Portrait, PortraitFlipped, and LandscapeFlipped)
+    // TODO, WinRT: get custom viewports working with non-Landscape modes (Portrait, PortraitFlipped, and LandscapeFlipped)
 
     D3D11_VIEWPORT viewport;
     memset(&viewport, 0, sizeof(viewport));