Patched to compile on Windows when not supporting Direct3D.
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 74dbea2..87edadc 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1890,12 +1890,16 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
}
SDL_free(renderer);
}
+#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
+/* This function needs to always exist for the Dynamic API. */
IDirect3DDevice9 *
SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
{
+ IDirect3DDevice9 *device = NULL;
+
+#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
- IDirect3DDevice9 *device;
// Make sure that this is a D3D renderer
if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
@@ -1907,9 +1911,9 @@ SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
if (device) {
IDirect3DDevice9_AddRef( device );
}
+#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
+
return device;
}
-#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
-
/* vi: set ts=4 sw=4 expandtab: */