Fixed bug 3584 - Small stack size for audio callback thread Walter van Niftrik We have found that since SDL 2.0.5 the audio callback thread is created with a very small stack size. In our application this is leading to stack overflows. We believe there is a bug at http://hg.libsdl.org/SDL/file/391fd532f79e/src/audio/SDL_audio.c#l1132, where the is_internal_thread flag appears to be inverted.
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index a4fcd11..989259c 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -1129,7 +1129,7 @@ open_audio_device(const char *devname, int iscapture,
const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
int allowed_changes, int min_id)
{
- const SDL_bool is_internal_thread = (desired->callback != NULL);
+ const SDL_bool is_internal_thread = (desired->callback == NULL);
SDL_AudioDeviceID id = 0;
SDL_AudioSpec _obtained;
SDL_AudioDevice *device;