WinRT: fixed a build error when compiling Windows 8.1 .dlls
diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp
index 2c25247..d7f6cb3 100644
--- a/src/video/winrt/SDL_winrtvideo.cpp
+++ b/src/video/winrt/SDL_winrtvideo.cpp
@@ -330,7 +330,7 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd
happens, and use a hackish means to create a reasonable-as-possible
'display mode'. -- DavidL
*/
-#if SDL_WINRT_USE_APPLICATIONVIEW
+#if (NTDDI_VERSION >= NTDDI_WIN10) && SDL_WINRT_USE_APPLICATIONVIEW
if (adapterIndex == 0 && outputIndex == 0) {
SDL_VideoDisplay display;
SDL_DisplayMode mode;
@@ -358,7 +358,7 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd
return SDL_SetError("Failed to apply DXGI Display-detection workaround");
}
}
-#endif // SDL_WINRT_USE_APPLICATIONVIEW
+#endif // (NTDDI_VERSION >= NTDDI_WIN10) && SDL_WINRT_USE_APPLICATIONVIEW
break;
}