Made it more clear that the values being compared are floats
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index 75980ff..ecc7047 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -545,7 +545,7 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
SDL_SetMouseFocus(window);
}
- if (x == 0. && y == 0.) {
+ if (x == 0.0f && y == 0.0f) {
return 0;
}
diff --git a/src/events/SDL_touch.c b/src/events/SDL_touch.c
index 2c175ab..efca385 100644
--- a/src/events/SDL_touch.c
+++ b/src/events/SDL_touch.c
@@ -315,7 +315,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
prel = pressure - finger->pressure;
/* Drop events that don't change state */
- if (xrel == 0. && yrel == 0. && prel == 0.) {
+ if (xrel == 0.0f && yrel == 0.0f && prel == 0.0f) {
#if 0
printf("Touch event didn't change state - dropped!\n");
#endif