Commit 89c868f4f81cfdfa8ab46d83a31b42d0bd1af4a2

Sam Lantinga 2016-10-01T11:40:57

Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures Simon Hug When updating the viewport in GLES_UpdateViewport, the OpenGL ES renderer doesn't flip the projection matrix for target textures. The lines, rectangles and textures (if drawn with glDrawArrays) are upside down when drawing to target textures.