Fixed bug 4605 - WASAPI_WaitDevice hang Matt Brocklehurst We've noticed that if you are playing audio on Windows via the WASAPI interface and you unplug and reconnect the device a few times the program hangs. We've debugged the problem down to static void WASAPI_WaitDevice(_THIS) { ... snip ... if (WaitForSingleObjectEx(this->hidden->event, INFINITE, FALSE) == WAIT_OBJECT_0) { ... snip ... } This WaitForSingleObjectEx does not havbe a time out defined, so it hangs there forever. Our suggested fix we found was to include a time out of say 200mSec We have done quite a bit of testing with this fix in place on various hardware configurations and it seems to have resolved the issue.
diff --git a/src/audio/wasapi/SDL_wasapi.c b/src/audio/wasapi/SDL_wasapi.c
index 67cbccf..50ca8a3 100644
--- a/src/audio/wasapi/SDL_wasapi.c
+++ b/src/audio/wasapi/SDL_wasapi.c
@@ -312,8 +312,8 @@ static void
WASAPI_WaitDevice(_THIS)
{
while (RecoverWasapiIfLost(this) && this->hidden->client && this->hidden->event) {
- /*SDL_Log("WAITDEVICE");*/
- if (WaitForSingleObjectEx(this->hidden->event, INFINITE, FALSE) == WAIT_OBJECT_0) {
+ DWORD waitResult = WaitForSingleObjectEx(this->hidden->event, 200, FALSE);
+ if (waitResult == WAIT_OBJECT_0) {
const UINT32 maxpadding = this->spec.samples;
UINT32 padding = 0;
if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) {
@@ -322,7 +322,7 @@ WASAPI_WaitDevice(_THIS)
break;
}
}
- } else {
+ } else if (waitResult != WAIT_TIMEOUT) {
/*SDL_Log("WASAPI FAILED EVENT!");*/
IAudioClient_Stop(this->hidden->client);
SDL_OpenedAudioDeviceDisconnected(this);