Fixed detecting Bluetooth disconnection on Nintendo Switch controllers
diff --git a/src/joystick/hidapi/SDL_hidapi_switch.c b/src/joystick/hidapi/SDL_hidapi_switch.c
index 99e3c37..29c7dfb 100644
--- a/src/joystick/hidapi/SDL_hidapi_switch.c
+++ b/src/joystick/hidapi/SDL_hidapi_switch.c
@@ -2034,16 +2034,15 @@ HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
switch (ctx->m_rgucReadBuffer[0]) {
case k_eSwitchInputReportIDs_SimpleControllerState:
HandleSimpleControllerState(joystick, ctx, (SwitchSimpleStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
- ctx->m_unLastInput = now;
break;
case k_eSwitchInputReportIDs_FullControllerState:
HandleFullControllerState(joystick, ctx, (SwitchStatePacket_t *)&ctx->m_rgucReadBuffer[1]);
- ctx->m_unLastInput = now;
break;
default:
break;
}
}
+ ctx->m_unLastInput = now;
}
if (!ctx->m_bInputOnly && !ctx->m_bUsingBluetooth &&
@@ -2053,6 +2052,12 @@ HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
/* Steam may have put the controller back into non-reporting mode */
WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE);
}
+ } else if (ctx->m_bUsingBluetooth) {
+ const Uint32 INPUT_WAIT_TIMEOUT_MS = 1000;
+ if (SDL_TICKS_PASSED(now, ctx->m_unLastInput + INPUT_WAIT_TIMEOUT_MS)) {
+ /* Bluetooth may have disconnected, try reopening the controller */
+ size = -1;
+ }
}
if (ctx->m_bRumblePending || ctx->m_bRumbleZeroPending) {