Always create a full 256-entry map in case color values are out of range Fixes https://github.com/libsdl-org/SDL/issues/5042
diff --git a/src/video/SDL_pixels.c b/src/video/SDL_pixels.c
index ac04533..9bb02f7 100644
--- a/src/video/SDL_pixels.c
+++ b/src/video/SDL_pixels.c
@@ -947,7 +947,7 @@ Map1to1(SDL_Palette * src, SDL_Palette * dst, int *identical)
}
*identical = 0;
}
- map = (Uint8 *) SDL_malloc(src->ncolors);
+ map = (Uint8 *) SDL_calloc(256, sizeof(Uint8));
if (map == NULL) {
SDL_OutOfMemory();
return (NULL);
@@ -971,7 +971,7 @@ Map1toN(SDL_PixelFormat * src, Uint8 Rmod, Uint8 Gmod, Uint8 Bmod, Uint8 Amod,
SDL_Palette *pal = src->palette;
bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel);
- map = (Uint8 *) SDL_malloc(pal->ncolors * bpp);
+ map = (Uint8 *) SDL_calloc(256, bpp);
if (map == NULL) {
SDL_OutOfMemory();
return (NULL);