Use QueueDrawLine if provided, otherwise use RenderGeometry
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index d4668f6..5293c0a 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -890,7 +890,7 @@ void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
SDL_assert(renderer->QueueSetViewport != NULL);
SDL_assert(renderer->QueueSetDrawColor != NULL);
SDL_assert(renderer->QueueDrawPoints != NULL);
- SDL_assert(renderer->QueueDrawLines != NULL);
+ SDL_assert(renderer->QueueDrawLines != NULL || renderer->QueueGeometry != NULL);
SDL_assert(renderer->QueueFillRects != NULL || renderer->QueueGeometry != NULL);
SDL_assert(renderer->QueueCopy != NULL || renderer->QueueGeometry != NULL);
SDL_assert(renderer->RunCommandQueue != NULL);
@@ -2963,6 +2963,7 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
const SDL_FPoint * points, int count)
{
int retval = 0;
+ int use_rendergeometry;
CHECK_RENDERER_MAGIC(renderer, -1);
@@ -2983,8 +2984,10 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
return RenderDrawLinesWithRectsF(renderer, points, count);
}
+
+ use_rendergeometry = (renderer->QueueDrawLines == NULL);
- if (!(renderer->info.flags & SDL_RENDERER_SOFTWARE) && renderer->QueueGeometry) {
+ if (use_rendergeometry) {
SDL_bool isstack1;
SDL_bool isstack2;
float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1);