Fixed bug 3719 - Cocoa - Incorrect window size when leaving fullscreen bastien.bouclet When exiting a "fullscreen space" on OS X, windows don't go to their defined "windowed mode size", but go back to their previous size. Steps to reproduce: 1. Create a windowed mode SDL window 2. Toggle it to fullscreen with the SDL_WINDOW_FULLSCREEN_DESKTOP flag 3. While in fullscreen, change the windowed mode size using SDL_SetWindowSize 4. Toggle the window back to windowed mode Expected result: - The window has the size specified during step 3. Actual result: - The window has the size specified when creating the window in step 1. Attached is a minimal reproduction test case. The attached test case works as expected on X11 and Windows.
diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m
index 6b6aa57..317862d 100644
--- a/src/video/cocoa/SDL_cocoawindow.m
+++ b/src/video/cocoa/SDL_cocoawindow.m
@@ -752,12 +752,21 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
[NSMenu setMenuBarVisible:YES];
pendingWindowOperation = PENDING_OPERATION_NONE;
- /* Force the size change event in case it was delivered earlier
- while the window was still animating into place.
- */
- window->w = 0;
- window->h = 0;
- [self windowDidResize:aNotification];
+
+ /* Restore windowed size and position in case it changed while fullscreen */
+ {
+ NSRect rect;
+ rect.origin.x = window->windowed.x;
+ rect.origin.y = window->windowed.y;
+ rect.size.width = window->windowed.w;
+ rect.size.height = window->windowed.h;
+ ConvertNSRect([nswindow screen], NO, &rect);
+
+ s_moveHack = 0;
+ [nswindow setContentSize:rect.size];
+ [nswindow setFrameOrigin:rect.origin];
+ s_moveHack = SDL_GetTicks();
+ }
/* FIXME: Why does the window get hidden? */
if (window->flags & SDL_WINDOW_SHOWN) {