hide impossible branch in D3D_UnlockTexture
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 51d0379..cb60e1e 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -724,10 +724,12 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data->drawstate.shader = NULL;
IDirect3DDevice9_SetPixelShader(data->device, NULL);
IDirect3DDevice9_SetTexture(data->device, 0, NULL);
+#if 0
if (texturedata->yuv) {
IDirect3DDevice9_SetTexture(data->device, 1, NULL);
IDirect3DDevice9_SetTexture(data->device, 2, NULL);
}
+#endif
}
}
}