Fixed error message when trying to create an OpenGLES2 renderer on macOS Testing: testsprite2 --renderer opengles2 OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m
index ddf2fc9..c738276 100644
--- a/src/video/cocoa/SDL_cocoawindow.m
+++ b/src/video/cocoa/SDL_cocoawindow.m
@@ -2274,7 +2274,9 @@ Cocoa_GetWindowDisplayIndex(_THIS, SDL_Window * window)
/* Not recognized via CHECK_WINDOW_MAGIC */
if (data == nil) {
- return SDL_SetError("Window data not set");
+ /* Don't set the error here, it hides other errors and is ignored anyway */
+ /*return SDL_SetError("Window data not set");*/
+ return -1;
}
/* NSWindow.screen may be nil when the window is off-screen. */