WinRT: removed a comment regarding a dealt-with TODO
diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp
index 1de471a..44032dd 100644
--- a/src/render/direct3d11/SDL_render_d3d11.cpp
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp
@@ -793,6 +793,9 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
// Set the proper orientation for the swap chain, and generate the
// 3D matrix transformation for rendering to the rotated swap chain.
+ //
+ // To note, his operation is not necessary on Windows Phone, nor is it
+ // even supported there. It's only needed in Windows 8/RT.
DXGI_MODE_ROTATION rotation = DXGI_MODE_ROTATION_UNSPECIFIED;
switch (data->orientation)
{
@@ -816,7 +819,6 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
throw ref new Platform::FailureException();
}
- // TODO, WinRT: Windows Phone does not have the IDXGISwapChain1::SetRotation method. Check if an alternative is available, or needed.
result = data->swapChain->SetRotation(rotation);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__, result);