Commit 93b7196763e3447a7f95a05d459ece7ad7738d04

Sam Lantinga 2022-10-14T10:32:03

Only update the battery level if we're on Bluetooth Fixes battery level dropping to empty with the Qanba Drone Arcade Stick. It looks like we might also be able to skip the check for all third party controllers, but I think this is the right thing to do for Sony controllers as well.

diff --git a/src/joystick/hidapi/SDL_hidapi_ps4.c b/src/joystick/hidapi/SDL_hidapi_ps4.c
index 7bccd5f..64c3054 100644
--- a/src/joystick/hidapi/SDL_hidapi_ps4.c
+++ b/src/joystick/hidapi/SDL_hidapi_ps4.c
@@ -919,19 +919,21 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev, 
     axis = ((int)packet->ucRightJoystickY * 257) - 32768;
     SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
 
-    if (packet->ucBatteryLevel & 0x10) {
-        SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED);
-    } else {
-        /* Battery level ranges from 0 to 10 */
-        int level = (packet->ucBatteryLevel & 0xF);
-        if (level == 0) {
-            SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY);
-        } else if (level <= 2) {
-            SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW);
-        } else if (level <= 7) {
-            SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM);
+    if (ctx->device->is_bluetooth) {
+        if (packet->ucBatteryLevel & 0x10) {
+            SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED);
         } else {
-            SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
+            /* Battery level ranges from 0 to 10 */
+            int level = (packet->ucBatteryLevel & 0xF);
+            if (level == 0) {
+                SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY);
+            } else if (level <= 2) {
+                SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW);
+            } else if (level <= 7) {
+                SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM);
+            } else {
+                SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
+            }
         }
     }