Remove '\brief' markup in header 'SDL_render.h'
diff --git a/include/SDL_render.h b/include/SDL_render.h
index 068efc9..c4eb317 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -86,7 +86,7 @@ typedef struct SDL_RendererInfo
} SDL_RendererInfo;
/**
- * \brief Vertex structure
+ * Vertex structure
*/
typedef struct SDL_Vertex
{
@@ -1452,7 +1452,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
const SDL_RendererFlip flip);
/**
- * \brief Render a list of triangles, optionally using a texture and indices into the vertex array
+ * Render a list of triangles, optionally using a texture and indices into the vertex array
* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
*
* \param texture (optional) The SDL texture to use.
@@ -1471,7 +1471,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
const int *indices, int num_indices);
/**
- * \brief Render a list of triangles, optionally using a texture and indices into the vertex arrays
+ * Render a list of triangles, optionally using a texture and indices into the vertex arrays
* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
*
* \param texture (optional) The SDL texture to use.