Commit 94233675c7ffdb6ed23a36a366cfc6b2f577b2fd

David Ludwig 2013-12-26T11:03:43

WinRT: simplified the d3d11 vertex shader a bit The projection and view matrices are now computed ahead of time, as they both get computed in the same spot, and typically not often. If this does, however, become a performance problem later on, this change can always be reverted.