Use mouse ID 0 for raw mouse events We don't track state for each mouse individually, so we should just use the global mouse ID for all events. Fixes https://github.com/libsdl-org/SDL/issues/5026
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index adc190c..d784c31 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -780,7 +780,11 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
(GetMouseMessageSource() == SDL_MOUSE_EVENT_SOURCE_TOUCH || (GetMessageExtraInfo() & 0x82) == 0x82)) {
break;
}
- mouseID = (SDL_MouseID)(uintptr_t)inp.header.hDevice;
+ /* We do all of our mouse state checking against mouse ID 0
+ * We would only use the actual hDevice if we were tracking
+ * all mouse motion independently, and never using mouse ID 0.
+ */
+ mouseID = 0; /* (SDL_MouseID)(uintptr_t)inp.header.hDevice; */
rawmouse = &inp.data.mouse;
if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {