[KMSDRM] No need to use an SDL_VideoDisplay pointer to access display index.
diff --git a/src/video/kmsdrm/SDL_kmsdrmvulkan.c b/src/video/kmsdrm/SDL_kmsdrmvulkan.c
index 88e4e0e..dae9bde 100644
--- a/src/video/kmsdrm/SDL_kmsdrmvulkan.c
+++ b/src/video/kmsdrm/SDL_kmsdrmvulkan.c
@@ -208,8 +208,7 @@ SDL_bool KMSDRM_Vulkan_CreateSurface(_THIS,
SDL_bool mode_found = SDL_FALSE;
/* Get the display index from the display being used by the window. */
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
- int display_index = SDL_atoi(display->name);
+ int display_index = SDL_atoi(SDL_GetDisplayForWindow(window)->name);
int i;
/* Get the function pointers for the functions we will use. */
@@ -346,7 +345,7 @@ SDL_bool KMSDRM_Vulkan_CreateSurface(_THIS,
goto clean;
}
- /* Get the props of the videomodes for the first display. */
+ /* Get the props of the videomodes for the display. */
modes_props = (VkDisplayModePropertiesKHR *) SDL_malloc(mode_count * sizeof(*modes_props));
vkGetDisplayModePropertiesKHR(gpu,
displays_props[display_index].display,