Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
diff --git a/docs/README-ios.md b/docs/README-ios.md
index 445524f..bf34fe4 100644
--- a/docs/README-ios.md
+++ b/docs/README-ios.md
@@ -229,22 +229,6 @@ Loading Shared Objects:
This is disabled by default since it seems to break the terms of the iOS SDK agreement for iOS versions prior to iOS 8. It can be re-enabled in SDL_config_iphoneos.h.
==============================================================================
-Notes -- CoreBluetooth.framework
-==============================================================================
-
-SDL_JOYSTICK_HIDAPI is disabled by default. It can give you access to a lot
-more game controller devices, but it requires permission from the user before
-your app will be able to talk to the Bluetooth hardware. "Made For iOS"
-branded controllers do not need this as we don't have to speak to them
-directly with raw bluetooth, so many apps can live without this.
-
-You'll need to link with CoreBluetooth.framework and add something like this
-to your Info.plist:
-
-<key>NSBluetoothPeripheralUsageDescription</key>
-<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
-
-==============================================================================
Game Center
==============================================================================