Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure Patrice Mandin I encountered a problem trying to load a 8-bit paletted BMP file using SDL. This file was generated using GIMP 2.8. It has a big BITMAPINFOHEADER (0x6c bytes for biSize field), and thus the palette is incorrectly setup.
diff --git a/src/video/SDL_bmp.c b/src/video/SDL_bmp.c
index 9244b28..f471341 100644
--- a/src/video/SDL_bmp.c
+++ b/src/video/SDL_bmp.c
@@ -150,6 +150,8 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
biBitCount = SDL_ReadLE16(src);
biCompression = BI_RGB;
} else {
+ const int headerSize = 40;
+
biWidth = SDL_ReadLE32(src);
biHeight = SDL_ReadLE32(src);
/* biPlanes = */ SDL_ReadLE16(src);
@@ -160,6 +162,10 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
/* biYPelsPerMeter = */ SDL_ReadLE32(src);
biClrUsed = SDL_ReadLE32(src);
/* biClrImportant = */ SDL_ReadLE32(src);
+
+ if (biSize > headerSize) {
+ SDL_RWseek(src, (biSize - headerSize), RW_SEEK_CUR);
+ }
}
if (biHeight < 0) {
topDown = SDL_TRUE;