Also send DPI change when expected resize.
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index f3ed588..6273a5a 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -1538,6 +1538,16 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
/* This DPI change is coming from an explicit SetWindowPos call within SDL.
Assume all call sites are calculating the DPI-aware frame correctly, so
we don't need to do any further adjustment. */
+
+ if (data->videodata->dpi_scaling_enabled) {
+ /* Update the cached DPI value for this window */
+ data->scaling_dpi = newDPI;
+
+ /* Send a SDL_WINDOWEVENT_SIZE_CHANGED saying that the client size (in dpi-scaled points) is unchanged.
+ Renderers need to get this to know that the framebuffer size changed. */
+ SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SIZE_CHANGED, data->window->w, data->window->h);
+ }
+
#ifdef HIGHDPI_DEBUG
SDL_Log("WM_DPICHANGED: Doing nothing, assuming window is already sized correctly");
#endif