Commit 999af8099b5d9dc98602f91e8e224ff33e333a64

Sam Lantinga 2018-05-18T13:09:30

Merged latest changes from Steam Link app

diff --git a/VisualC/SDLmain/SDLmain.vcxproj b/VisualC/SDLmain/SDLmain.vcxproj
index 239a76e..adf5b8d 100644
--- a/VisualC/SDLmain/SDLmain.vcxproj
+++ b/VisualC/SDLmain/SDLmain.vcxproj
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <ItemGroup Label="ProjectConfigurations">
     <ProjectConfiguration Include="Debug|Win32">
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index f1f509d..6af3220 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -40,7 +40,7 @@
 
 
 /* Many controllers turn the center button into an instantaneous button press */
-#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS   100
+#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS   250
 
 #define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
 
@@ -929,6 +929,7 @@ static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *na
     if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
         SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
     }
+#if 0 /* The guide button generally isn't functional (or acts as a home button) on most Android controllers */
     if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) {
         SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
 #if 0 /* Actually this will be done in Steam */
@@ -940,6 +941,7 @@ static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *na
         button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START);
 #endif
     }
+#endif
     if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
         SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
     }
diff --git a/src/joystick/SDL_gamecontrollerdb.h b/src/joystick/SDL_gamecontrollerdb.h
index 3f74357..c984ff2 100644
--- a/src/joystick/SDL_gamecontrollerdb.h
+++ b/src/joystick/SDL_gamecontrollerdb.h
@@ -199,7 +199,8 @@ static const char *s_ControllerMappings [] =
     "03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
     "05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
     "03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
-    "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+    "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+    "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
@@ -213,6 +214,7 @@ static const char *s_ControllerMappings [] =
     "050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
     "050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
     "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+    "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
     "050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,",
     "050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
     "050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
@@ -222,6 +224,7 @@ static const char *s_ControllerMappings [] =
     "05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
     "05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
     "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
+    "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
 #endif
 #if defined(SDL_JOYSTICK_EMSCRIPTEN)
     "default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
diff --git a/src/video/SDL_egl.c b/src/video/SDL_egl.c
index 0daf98a..db9d32c 100644
--- a/src/video/SDL_egl.c
+++ b/src/video/SDL_egl.c
@@ -446,6 +446,64 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
     return 0;
 }
 
+#ifdef DUMP_EGL_CONFIG
+
+#define ATTRIBUTE(_attr) { _attr, #_attr }
+
+typedef struct {
+    EGLint attribute;
+    char const* name;
+} Attribute;
+
+Attribute attributes[] = {
+        ATTRIBUTE( EGL_BUFFER_SIZE ),
+        ATTRIBUTE( EGL_ALPHA_SIZE ),
+        ATTRIBUTE( EGL_BLUE_SIZE ),
+        ATTRIBUTE( EGL_GREEN_SIZE ),
+        ATTRIBUTE( EGL_RED_SIZE ),
+        ATTRIBUTE( EGL_DEPTH_SIZE ),
+        ATTRIBUTE( EGL_STENCIL_SIZE ),
+        ATTRIBUTE( EGL_CONFIG_CAVEAT ),
+        ATTRIBUTE( EGL_CONFIG_ID ),
+        ATTRIBUTE( EGL_LEVEL ),
+        ATTRIBUTE( EGL_MAX_PBUFFER_HEIGHT ),
+        ATTRIBUTE( EGL_MAX_PBUFFER_WIDTH ),
+        ATTRIBUTE( EGL_MAX_PBUFFER_PIXELS ),
+        ATTRIBUTE( EGL_NATIVE_RENDERABLE ),
+        ATTRIBUTE( EGL_NATIVE_VISUAL_ID ),
+        ATTRIBUTE( EGL_NATIVE_VISUAL_TYPE ),
+        ATTRIBUTE( EGL_SAMPLES ),
+        ATTRIBUTE( EGL_SAMPLE_BUFFERS ),
+        ATTRIBUTE( EGL_SURFACE_TYPE ),
+        ATTRIBUTE( EGL_TRANSPARENT_TYPE ),
+        ATTRIBUTE( EGL_TRANSPARENT_BLUE_VALUE ),
+        ATTRIBUTE( EGL_TRANSPARENT_GREEN_VALUE ),
+        ATTRIBUTE( EGL_TRANSPARENT_RED_VALUE ),
+        ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGB ),
+        ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGBA ),
+        ATTRIBUTE( EGL_MIN_SWAP_INTERVAL ),
+        ATTRIBUTE( EGL_MAX_SWAP_INTERVAL ),
+        ATTRIBUTE( EGL_LUMINANCE_SIZE ),
+        ATTRIBUTE( EGL_ALPHA_MASK_SIZE ),
+        ATTRIBUTE( EGL_COLOR_BUFFER_TYPE ),
+        ATTRIBUTE( EGL_RENDERABLE_TYPE ),
+        ATTRIBUTE( EGL_MATCH_NATIVE_PIXMAP ),
+        ATTRIBUTE( EGL_CONFORMANT ),
+};
+
+
+static void dumpconfig(_THIS, EGLConfig config)
+{
+    int attr;
+    for (attr = 0 ; attr<sizeof(attributes)/sizeof(Attribute) ; attr++) {
+        EGLint value;
+        _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, config, attributes[attr].attribute, &value);
+        SDL_Log("\t%-32s: %10d (0x%08x)\n", attributes[attr].name, value, value);
+    }
+}
+
+#endif /* DUMP_EGL_CONFIG */
+
 int
 SDL_EGL_ChooseConfig(_THIS) 
 {
@@ -570,6 +628,10 @@ SDL_EGL_ChooseConfig(_THIS)
             break; /* we found an exact match! */
         }
     }
+
+#ifdef DUMP_EGL_CONFIG
+    dumpconfig(_this, _this->egl_data->egl_config);
+#endif
     
     return 0;
 }
diff --git a/src/video/uikit/SDL_uikitmessagebox.m b/src/video/uikit/SDL_uikitmessagebox.m
index 7950c8e..cf2a8f3 100644
--- a/src/video/uikit/SDL_uikitmessagebox.m
+++ b/src/video/uikit/SDL_uikitmessagebox.m
@@ -109,6 +109,7 @@ UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, in
         alertwindow.hidden = YES;
     }
 
+#if !TARGET_OS_TV
     /* Force the main SDL window to re-evaluate home indicator state */
     SDL_Window *focus = SDL_GetFocusWindow();
     if (focus) {
@@ -120,6 +121,7 @@ UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, in
             }
         }
     }
+#endif /* !TARGET_OS_TV */
 
     *buttonid = messageboxdata->buttons[clickedindex].buttonid;
     return YES;