No need to use a render target here.
diff --git a/test/controllermap.c b/test/controllermap.c
index 2366afe..aa6c1cb 100644
--- a/test/controllermap.c
+++ b/test/controllermap.c
@@ -108,7 +108,7 @@ WatchJoystick(SDL_Joystick * joystick)
{
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
- SDL_Texture *target, *background, *button, *axis, *marker;
+ SDL_Texture *background, *button, *axis, *marker;
const char *name = NULL;
SDL_bool retval = SDL_FALSE;
SDL_bool done = SDL_FALSE, next=SDL_FALSE;
@@ -159,7 +159,6 @@ WatchJoystick(SDL_Joystick * joystick)
return SDL_FALSE;
}
- target = SDL_CreateTexture(screen, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_TARGET, MAP_WIDTH, MAP_HEIGHT);
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
@@ -226,13 +225,10 @@ WatchJoystick(SDL_Joystick * joystick)
}
}
- SDL_SetRenderTarget(screen, target);
SDL_RenderCopy(screen, background, NULL, NULL);
SDL_SetTextureAlphaMod(marker, alpha);
SDL_SetTextureColorMod(marker, 10, 255, 21);
SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, 0);
- SDL_SetRenderTarget(screen, NULL);
- SDL_RenderCopy(screen, target, NULL, NULL);
SDL_RenderPresent(screen);
if (SDL_PollEvent(&event)) {