Changed C++ style comments.
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diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index d462ca8..74dce2b 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1871,7 +1871,7 @@ SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
- // Make sure that this is a D3D renderer
+ /* Make sure that this is a D3D renderer */
if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
SDL_SetError("Renderer is not a D3D renderer");
return NULL;
diff --git a/src/video/windows/SDL_windowswindow.c b/src/video/windows/SDL_windowswindow.c
index 425b4da..38e97a7 100644
--- a/src/video/windows/SDL_windowswindow.c
+++ b/src/video/windows/SDL_windowswindow.c
@@ -343,15 +343,16 @@ WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
const char *hint = SDL_GetHint(SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT);
if (hint) {
- // This hint is a pointer (in string form) of the address of
- // the window to share a pixel format with
+ /* This hint is a pointer (in string form) of the address of
+ the window to share a pixel format with
+ */
SDL_Window *otherWindow = NULL;
SDL_sscanf(hint, "%p", (void**)&otherWindow);
- // Do some error checking on the pointer
+ /* Do some error checking on the pointer */
if (otherWindow != NULL && otherWindow->magic == &_this->window_magic)
{
- // If the otherWindow has SDL_WINDOW_OPENGL set, set it for the new window as well
+ /* If the otherWindow has SDL_WINDOW_OPENGL set, set it for the new window as well */
if (otherWindow->flags & SDL_WINDOW_OPENGL)
{
window->flags |= SDL_WINDOW_OPENGL;
diff --git a/test/testhotplug.c b/test/testhotplug.c
index 1172ae1..ba06dea 100644
--- a/test/testhotplug.c
+++ b/test/testhotplug.c
@@ -123,7 +123,9 @@ main(int argc, char *argv[])
}
break;
case SDL_JOYAXISMOTION:
+/*
// SDL_Log("Axis Move: %d\n", event.jaxis.axis);
+*/
if (enable_haptic)
SDL_HapticRumblePlay(haptic, 0.25, 250);
break;