PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
diff --git a/src/audio/psp/SDL_pspaudio.c b/src/audio/psp/SDL_pspaudio.c
index 18d2947..8f83114 100644
--- a/src/audio/psp/SDL_pspaudio.c
+++ b/src/audio/psp/SDL_pspaudio.c
@@ -66,20 +66,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
this->spec.freq = 44100;
/* Update the fragment size as size in bytes. */
-/* SDL_CalculateAudioSpec(this->spec); MOD */
- switch (this->spec.format) {
- case AUDIO_U8:
- this->spec.silence = 0x80;
- break;
- default:
- this->spec.silence = 0x00;
- break;
- }
- this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
- this->spec.size *= this->spec.channels;
- this->spec.size *= this->spec.samples;
-
-/* ========================================== */
+ SDL_CalculateAudioSpec(&this->spec);
/* Allocate the mixing buffer. Its size and starting address must
be a multiple of 64 bytes. Our sample count is already a multiple of