iOS: Fix app orientation when creating a landscape fullscreen window with the device currently in portrait orientation.
diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m
index 46361d0..35c5200 100644
--- a/src/video/uikit/SDL_uikitwindow.m
+++ b/src/video/uikit/SDL_uikitwindow.m
@@ -107,6 +107,14 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
#if !TARGET_OS_TV
if (displaydata.uiscreen == [UIScreen mainScreen]) {
+ /* SDL_CreateWindow sets the window w&h to the display's bounds if the
+ * fullscreen flag is set. But the display bounds orientation might not
+ * match what we want, and GetSupportedOrientations call below uses the
+ * window w&h. They're overridden below anyway, so we'll just set them
+ * to the requested size for the purposes of determining orientation. */
+ window->w = window->windowed.w;
+ window->h = window->windowed.h;
+
NSUInteger orients = UIKit_GetSupportedOrientations(window);
BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0;
BOOL supportsPortrait = (orients & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown)) != 0;