Fixed WGI immediately being correlated with raw input devices with no input The at rest match state is 0x0000008800000000, not 0 (cherry picked from commit e8b5b4881c8eb31bb7de5adef3479305a73fb0bf)
diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index 776e5c3..6331bc7 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -1080,6 +1080,7 @@ static int RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
ctx->is_xinput = device->is_xinput;
ctx->is_xboxone = device->is_xboxone;
+ ctx->match_state = 0x0000008800000000ULL; /* Trigger axes at rest */
ctx->preparsed_data = device->preparsed_data;
ctx->max_data_length = SDL_HidP_MaxDataListLength(HidP_Input, ctx->preparsed_data);
ctx->data = (HIDP_DATA *)SDL_malloc(ctx->max_data_length * sizeof(*ctx->data));