Wayland: Avoid NULL dereference after window destruction (thanks, "x414e54"!). Fixes Bugzilla #2934.
diff --git a/src/video/wayland/SDL_waylandevents.c b/src/video/wayland/SDL_waylandevents.c
index 6606dea..3288d60 100644
--- a/src/video/wayland/SDL_waylandevents.c
+++ b/src/video/wayland/SDL_waylandevents.c
@@ -293,6 +293,12 @@ keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
struct wl_array *keys)
{
struct SDL_WaylandInput *input = data;
+
+ if (!surface) {
+ /* enter event for a window we've just destroyed */
+ return;
+ }
+
SDL_WindowData *window = wl_surface_get_user_data(surface);
input->keyboard_focus = window;