Commit 9e2b90e2a482a95a66a125276b52b7e277e064cf

Ryan C. Gordon 2015-08-14T01:20:41

Cocoa: Keep the window's screen position through SDL_SetWindowSize(). The Y coordinate is flipped in Cocoa, so if you change the height, the window will move and maybe clip against the screen edge if you don't adjust its Y coordinate to match. Possibly fixes Bugzilla #3066.

diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m
index 0378e48..b252112 100644
--- a/src/video/cocoa/SDL_cocoawindow.m
+++ b/src/video/cocoa/SDL_cocoawindow.m
@@ -1288,11 +1288,13 @@ Cocoa_SetWindowSize(_THIS, SDL_Window * window)
 {
     SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
     NSWindow *nswindow = windata->nswindow;
-    NSSize size;
 
-    size.width = window->w;
-    size.height = window->h;
-    [nswindow setContentSize:size];
+    NSRect frame = [nswindow frame];
+    frame.origin.y = (frame.origin.y + frame.size.height) - ((float) window->h);
+    frame.size.width = window->w;
+    frame.size.height = window->h;
+
+    [nswindow setFrame:frame display:YES];
 
     ScheduleContextUpdates(windata);
 }}