video: Don't use texture framebuffer on Windows Subsystem for Linux. Reference Issue #6333.
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index bb20361..321d6d0 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -56,6 +56,13 @@
#include <emscripten.h>
#endif
+#ifdef __LINUX__
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#endif
+
+
/* Available video drivers */
static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_COCOA
@@ -2640,6 +2647,15 @@ SDL_CreateWindowFramebuffer(SDL_Window * window)
attempt_texture_framebuffer = SDL_FALSE;
}
+#if defined(__LINUX__)
+ /* On WSL, direct X11 is faster than using OpenGL for window framebuffers, so try to detect WSL and avoid texture framebuffer. */
+ else if ((_this->CreateWindowFramebuffer != NULL) && (SDL_strcmp(_this->name, "x11") == 0)) {
+ struct stat sb;
+ if ((stat("/proc/sys/fs/binfmt_misc/WSLInterop", &sb) == 0) || (stat("/run/WSL", &sb) == 0)) { /* if either of these exist, we're on WSL. */
+ attempt_texture_framebuffer = SDL_FALSE;
+ }
+ }
+#endif
#if defined(__WIN32__) || defined(__WINGDK__) /* GDI BitBlt() is way faster than Direct3D dynamic textures right now. (!!! FIXME: is this still true?) */
else if ((_this->CreateWindowFramebuffer != NULL) && (SDL_strcmp(_this->name, "windows") == 0)) {
attempt_texture_framebuffer = SDL_FALSE;