Commit 9eac91dd29a55fa5ea8da9833251f8ce58250e2c

Sam Lantinga 2019-04-05T08:10:12

Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well

diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 666c6ea..e2bd691 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -319,11 +319,8 @@ extern "C" {
  *  \brief  A variable controlling whether mouse events should generate synthetic touch events
  *
  *  This variable can be set to the following values:
- *    "0"       - Mouse events will not generate touch events
- *    "1"       - Mouse events will generate touch events
- *
- *  By default SDL will *not* generate touch events for mouse events
- *  Except for Android, they are generated by default.
+ *    "0"       - Mouse events will not generate touch events (default for desktop platforms)
+ *    "1"       - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS)
  */
 
 #define SDL_HINT_MOUSE_TOUCH_EVENTS    "SDL_MOUSE_TOUCH_EVENTS"
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index ca92f2f..7799df7 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -114,7 +114,7 @@ SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldVal
 
     if (hint == NULL || *hint == '\0') {
         /* Default */
-#if defined(__ANDROID__)
+#if defined(__ANDROID__) || (defined(__IPHONEOS__) && !defined(__TVOS__))
         mouse->mouse_touch_events = SDL_TRUE;
 #else
         mouse->mouse_touch_events = SDL_FALSE;