Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
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diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 865ac21..73a2c82 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -30,10 +30,7 @@
#include "SDL_syswm.h"
#include "SDL_system.h"
#include "../SDL_sysrender.h"
-#include <stdio.h>
-
-#include "../../video/SDL_sysvideo.h"
-#include "../../video/windows/SDL_windowswindow.h"
+#include "../../video/windows/SDL_windowsvideo.h"
#if SDL_VIDEO_RENDER_D3D
#define D3D_DEBUG_INFO
diff --git a/src/video/windows/SDL_windowsvideo.c b/src/video/windows/SDL_windowsvideo.c
index 77b63a2..8f708cf 100644
--- a/src/video/windows/SDL_windowsvideo.c
+++ b/src/video/windows/SDL_windowsvideo.c
@@ -25,6 +25,7 @@
#include "SDL_main.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
+#include "SDL_system.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
@@ -174,6 +175,76 @@ WIN_VideoQuit(_THIS)
WIN_QuitMouse(_this);
}
+
+#define D3D_DEBUG_INFO
+#include <d3d9.h>
+
+SDL_bool
+D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
+{
+ *pD3DDLL = SDL_LoadObject("D3D9.DLL");
+ if (*pD3DDLL) {
+ IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
+
+ D3DCreate =
+ (IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(*pD3DDLL,
+ "Direct3DCreate9");
+ if (D3DCreate) {
+ *pDirect3D9Interface = D3DCreate(D3D_SDK_VERSION);
+ }
+ if (!*pDirect3D9Interface) {
+ SDL_UnloadObject(*pD3DDLL);
+ *pD3DDLL = NULL;
+ return SDL_FALSE;
+ }
+
+ return SDL_TRUE;
+ } else {
+ *pDirect3D9Interface = NULL;
+ return SDL_FALSE;
+ }
+}
+
+
+int
+SDL_Direct3D9GetAdapterIndex( int displayIndex )
+{
+ void *pD3DDLL;
+ IDirect3D9 *pD3D;
+ if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
+ SDL_SetError("Unable to create Direct3D interface");
+ return D3DADAPTER_DEFAULT;
+ } else {
+ SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
+ int adapterIndex = D3DADAPTER_DEFAULT;
+
+ if (!pData) {
+ SDL_SetError("Invalid display index");
+ adapterIndex = -1; /* make sure we return something invalid */
+ } else {
+ char *displayName = WIN_StringToUTF8(pData->DeviceName);
+ unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
+ unsigned int i;
+ for (i=0; i<count; i++) {
+ D3DADAPTER_IDENTIFIER9 id;
+ IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
+
+ if (SDL_strcmp(id.DeviceName, displayName) == 0) {
+ adapterIndex = i;
+ break;
+ }
+ }
+ SDL_free(displayName);
+ }
+
+ /* free up the D3D stuff we inited */
+ IDirect3D9_Release(pD3D);
+ SDL_UnloadObject(pD3DDLL);
+
+ return adapterIndex;
+ }
+}
+
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vim: set ts=4 sw=4 expandtab: */
diff --git a/src/video/windows/SDL_windowsvideo.h b/src/video/windows/SDL_windowsvideo.h
index 0943708..b00d713 100644
--- a/src/video/windows/SDL_windowsvideo.h
+++ b/src/video/windows/SDL_windowsvideo.h
@@ -170,6 +170,10 @@ typedef struct SDL_VideoData
TSFSink *ime_ippasink;
} SDL_VideoData;
+
+typedef struct IDirect3D9 IDirect3D9;
+extern SDL_bool D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface );
+
#endif /* _SDL_windowsvideo_h */
/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/windows/SDL_windowswindow.c b/src/video/windows/SDL_windowswindow.c
index f7e1b37..c28da52 100644
--- a/src/video/windows/SDL_windowswindow.c
+++ b/src/video/windows/SDL_windowswindow.c
@@ -22,15 +22,10 @@
#if SDL_VIDEO_DRIVER_WINDOWS
-#include "../../core/windows/SDL_windows.h"
-
#include "SDL_assert.h"
-#include "SDL_system.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_keyboard_c.h"
-#include "../../video/SDL_sysvideo.h"
-#include "../../video/windows/SDL_windowsmodes.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowswindow.h"
@@ -41,9 +36,6 @@
/* This is included after SDL_windowsvideo.h, which includes windows.h */
#include "SDL_syswm.h"
-#define D3D_DEBUG_INFO
-#include <d3d9.h>
-
/* Windows CE compatibility */
#ifndef SWP_NOCOPYBITS
#define SWP_NOCOPYBITS 0
@@ -691,74 +683,6 @@ void WIN_OnWindowEnter(_THIS, SDL_Window * window)
#endif /* WM_MOUSELEAVE */
}
-SDL_bool
-D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
-{
- *pD3DDLL = SDL_LoadObject("D3D9.DLL");
- if (*pD3DDLL) {
- IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
-
- D3DCreate =
- (IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(*pD3DDLL,
- "Direct3DCreate9");
- if (D3DCreate) {
- *pDirect3D9Interface = D3DCreate(D3D_SDK_VERSION);
- }
- if (!*pDirect3D9Interface) {
- SDL_UnloadObject(*pD3DDLL);
- *pD3DDLL = NULL;
- return SDL_FALSE;
- }
-
- return SDL_TRUE;
- } else {
- *pDirect3D9Interface = NULL;
- return SDL_FALSE;
- }
-}
-
-
-int
-SDL_Direct3D9GetAdapterIndex( int displayIndex )
-{
- void *pD3DDLL;
- IDirect3D9 *pD3D;
- if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
- SDL_SetError("Unable to create Direct3D interface");
- return D3DADAPTER_DEFAULT;
- } else {
- SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
- int adapterIndex = D3DADAPTER_DEFAULT;
-
- if (!pData) {
- SDL_SetError("Invalid display index");
- adapterIndex = -1; /* make sure we return something invalid */
- } else {
- char *displayName = WIN_StringToUTF8(pData->DeviceName);
- unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
- unsigned int i;
- for (i=0; i<count; i++) {
- D3DADAPTER_IDENTIFIER9 id;
- IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
-
- if (SDL_strcmp(id.DeviceName, displayName) == 0) {
- adapterIndex = i;
- break;
- }
- }
- SDL_free(displayName);
- }
-
- /* free up the D3D stuff we inited */
- IDirect3D9_Release(pD3D);
- SDL_UnloadObject(pD3DDLL);
-
- return adapterIndex;
- }
-}
-
-
-
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/windows/SDL_windowswindow.h b/src/video/windows/SDL_windowswindow.h
index 08e6186..e85c201 100644
--- a/src/video/windows/SDL_windowswindow.h
+++ b/src/video/windows/SDL_windowswindow.h
@@ -36,8 +36,6 @@ typedef struct
struct SDL_VideoData *videodata;
} SDL_WindowData;
-typedef struct IDirect3D9 IDirect3D9;
-
extern int WIN_CreateWindow(_THIS, SDL_Window * window);
extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
extern void WIN_SetWindowTitle(_THIS, SDL_Window * window);
@@ -59,7 +57,6 @@ extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
-extern SDL_bool D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface );
#endif /* _SDL_windowswindow_h */