Fixed orientation issues in the iOS extended launch screen.
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diff --git a/src/video/uikit/SDL_uikitappdelegate.m b/src/video/uikit/SDL_uikitappdelegate.m
index 2ae6182..19f510e 100644
--- a/src/video/uikit/SDL_uikitappdelegate.m
+++ b/src/video/uikit/SDL_uikitappdelegate.m
@@ -115,9 +115,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
return image;
}
-@implementation SDLLaunchScreenController {
- UIInterfaceOrientationMask supportedOrientations;
-}
+@implementation SDLLaunchScreenController
- (instancetype)init
{
@@ -127,18 +125,16 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
NSBundle *bundle = [NSBundle mainBundle];
NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
-
- /* Normally we don't want to rotate from the initial orientation. */
- supportedOrientations = (1 << [UIApplication sharedApplication].statusBarOrientation);
+ BOOL atleastiOS8 = UIKit_IsSystemVersionAtLeast(8.0);
/* Launch screens were added in iOS 8. Otherwise we use launch images. */
- if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) {
+ if (screenname && atleastiOS8) {
@try {
self.view = [bundle loadNibNamed:screenname owner:self options:nil][0];
}
@catch (NSException *exception) {
- /* iOS displays a blank screen rather than falling back to an image,
- * if a launch screen name is specified but it fails to load. */
+ /* If a launch screen name is specified but it fails to load, iOS
+ * displays a blank screen rather than falling back to an image. */
return nil;
}
}
@@ -216,13 +212,37 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
}
if (image) {
- if (image.size.width > image.size.height) {
- supportedOrientations = UIInterfaceOrientationMaskLandscape;
- } else {
- supportedOrientations = UIInterfaceOrientationMaskPortrait;
+ UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
+ UIImageOrientation imageorient = UIImageOrientationUp;
+
+ /* Bugs observed / workaround tested in iOS 8.3, 7.1, and 6.1. */
+ if (UIInterfaceOrientationIsLandscape(curorient)) {
+ if (atleastiOS8 && image.size.width < image.size.height) {
+ /* On iOS 8, portrait launch images displayed in forced-
+ * landscape mode (e.g. a standard Default.png on an iPhone
+ * when Info.plist only supports landscape orientations) need
+ * to be rotated to display in the expected orientation. */
+ if (curorient == UIInterfaceOrientationLandscapeLeft) {
+ imageorient = UIImageOrientationRight;
+ } else if (curorient == UIInterfaceOrientationLandscapeRight) {
+ imageorient = UIImageOrientationLeft;
+ }
+ } else if (!atleastiOS8 && image.size.width > image.size.height) {
+ /* On iOS 7 and below, landscape launch images displayed in
+ * landscape mode (e.g. landscape iPad launch images) need
+ * to be rotated to display in the expected orientation. */
+ if (curorient == UIInterfaceOrientationLandscapeLeft) {
+ imageorient = UIImageOrientationLeft;
+ } else if (curorient == UIInterfaceOrientationLandscapeRight) {
+ imageorient = UIImageOrientationRight;
+ }
+ }
}
- self.view = [[UIImageView alloc] initWithImage:image];
+ /* Create the properly oriented image. */
+ view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageorient];
+
+ self.view = view;
}
}
@@ -234,9 +254,18 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
/* Do nothing. */
}
+- (BOOL)shouldAutorotate
+{
+ /* If YES, the launch image will be incorrectly rotated in some cases. */
+ return NO;
+}
+
- (NSUInteger)supportedInterfaceOrientations
{
- return supportedOrientations;
+ /* We keep the supported orientations unrestricted to avoid the case where
+ * there are no common orientations between the ones set in Info.plist and
+ * the ones set here (it will cause an exception in that case.) */
+ return UIInterfaceOrientationMaskAll;
}
@end