Commit a2f2b735548689812fbeecc6000431e147a27704

Ryan C. Gordon 2019-06-11T13:02:56

direct3d: Use D3DPOOL_MANAGED for vertex buffers. Fixes Bugzilla #4537.

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diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 466d565..3d2cdcc 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1216,7 +1216,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
             IDirect3DVertexBuffer9_Release(vbo);
         }
 
-        if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) {
+        if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_MANAGED, &vbo, NULL))) {
             vbo = NULL;
         }
         data->vertexBuffers[vboidx] = vbo;