egl: Add support for SDL_GL_FLOATBUFFERS. Fixes #6001.
diff --git a/src/video/SDL_egl.c b/src/video/SDL_egl.c
index bd1578a..c768b99 100644
--- a/src/video/SDL_egl.c
+++ b/src/video/SDL_egl.c
@@ -45,6 +45,13 @@
#endif
#endif /* EGL_KHR_create_context */
+#ifndef EGL_EXT_pixel_format_float
+#define EGL_EXT_pixel_format_float
+#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339
+#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A
+#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B
+#endif
+
#ifndef EGL_EXT_present_opaque
#define EGL_EXT_present_opaque 1
#define EGL_PRESENT_OPAQUE_EXT 0x31DF
@@ -762,6 +769,11 @@ SDL_EGL_PrivateChooseConfig(_THIS, SDL_bool set_config_caveat_none)
attribs[i++] = _this->gl_config.multisamplesamples;
}
+ if (_this->gl_config.floatbuffers) {
+ attribs[i++] = EGL_COLOR_COMPONENT_TYPE_EXT;
+ attribs[i++] = EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
+ }
+
if (_this->egl_data->is_offscreen) {
attribs[i++] = EGL_SURFACE_TYPE;
attribs[i++] = EGL_PBUFFER_BIT;