Lock joysticks when removing a controller on the WGI thread
diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index 657650c..863b3f5 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -401,6 +401,14 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemo
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
+ SDL_LockJoysticks();
+
+ /* Can we get delayed calls to InvokeRemoved() after WGI_JoystickQuit()? */
+ if (SDL_JoysticksQuitting() || !SDL_JoysticksInitialized()) {
+ SDL_UnlockJoysticks();
+ return S_OK;
+ }
+
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
if (SUCCEEDED(hr)) {
int i;
@@ -426,6 +434,9 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemo
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
}
+
+ SDL_UnlockJoysticks();
+
return S_OK;
}