Static analysis fix: Removed unused variable. (We don't care if closing the device fails anyhow).
diff --git a/src/audio/coreaudio/SDL_coreaudio.c b/src/audio/coreaudio/SDL_coreaudio.c
index 9501102..7fc9ea9 100644
--- a/src/audio/coreaudio/SDL_coreaudio.c
+++ b/src/audio/coreaudio/SDL_coreaudio.c
@@ -319,7 +319,6 @@ COREAUDIO_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->audioUnitOpened) {
- OSStatus result = noErr;
AURenderCallbackStruct callback;
const AudioUnitElement output_bus = 0;
const AudioUnitElement input_bus = 1;
@@ -331,14 +330,13 @@ COREAUDIO_CloseDevice(_THIS)
kAudioUnitScope_Input);
/* stop processing the audio unit */
- result = AudioOutputUnitStop(this->hidden->audioUnit);
+ AudioOutputUnitStop(this->hidden->audioUnit);
/* Remove the input callback */
SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct));
- result = AudioUnitSetProperty(this->hidden->audioUnit,
- kAudioUnitProperty_SetRenderCallback,
- scope, bus, &callback,
- sizeof(callback));
+ AudioUnitSetProperty(this->hidden->audioUnit,
+ kAudioUnitProperty_SetRenderCallback,
+ scope, bus, &callback, sizeof(callback));
#if MACOSX_COREAUDIO
CloseComponent(this->hidden->audioUnit);