Replaced introduction in header file with more recent version from README.txt.
diff --git a/include/SDL.h b/include/SDL.h
index f2d760c..ca098ae 100644
--- a/include/SDL.h
+++ b/include/SDL.h
@@ -32,18 +32,20 @@
*
* \section intro_sec Introduction
*
- * This is the Simple DirectMedia Layer, a general API that provides low
- * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
- * and 2D framebuffer across multiple platforms.
+ * Simple DirectMedia Layer is a cross-platform development library designed
+ * to provide low level access to audio, keyboard, mouse, joystick, and
+ * graphics hardware via OpenGL and Direct3D. It is used by video playback
+ * software, emulators, and popular games including Valve's award winning
+ * catalog and many Humble Bundle games.
*
- * SDL is written in C, but works with C++ natively, and has bindings to
- * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
- * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
- * Pike, Pliant, Python, Ruby, and Smalltalk.
+ * SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
+ * Support for other platforms may be found in the source code.
*
- * This library is distributed under the zlib license, which can be
- * found in the file "COPYING". This license allows you to use SDL
- * freely for any purpose as long as you retain the copyright notice.
+ * SDL is written in C, works natively with C++, and there are bindings
+ * available for several other languages, including C# and Python.
+ *
+ * This library is distributed under the zlib license, which can be found
+ * in the file "COPYING.txt".
*
* The best way to learn how to use SDL is to check out the header files in
* the "include" subdirectory and the programs in the "test" subdirectory.