use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed: i.e. where the string is known guaranteed to be WCHAR*, in: - SDL_dinputjoystick.c (WIN_IsXInputDevice): VARIANT->var is BSTR (WCHAR*) - SDL_rawinputjoystick.c (RAWINPUT_AddDevice): string is WCHAR* - SDL_windows_gaming_input.c (IEventHandler_CRawGameControllerVtbl_InvokeAdded): string is WCHAR* There should be more of these..
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diff --git a/src/joystick/windows/SDL_dinputjoystick.c b/src/joystick/windows/SDL_dinputjoystick.c
index a31b79a..380fd46 100644
--- a/src/joystick/windows/SDL_dinputjoystick.c
+++ b/src/joystick/windows/SDL_dinputjoystick.c
@@ -315,7 +315,7 @@ WIN_IsXInputDevice(const TCHAR *name, const GUID* pGuidProductFromDirectInput)
// Check if the device ID contains "IG_". If it does, then it's an XInput device
// This information can not be found from DirectInput
if (SDL_wcsstr(var.bstrVal, L"IG_")) {
- char *bstrVal = WIN_StringToUTF8(var.bstrVal);
+ char *bstrVal = WIN_StringToUTF8W(var.bstrVal);
// If it does, then get the VID/PID from var.bstrVal
DWORD dwPid = 0, dwVid = 0, dwVidPid;
diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index 7b0c987..27c67a8 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -733,10 +733,10 @@ RAWINPUT_AddDevice(HANDLE hDevice)
WCHAR string[128];
if (SDL_HidD_GetManufacturerString(hFile, string, sizeof(string))) {
- manufacturer_string = WIN_StringToUTF8(string);
+ manufacturer_string = WIN_StringToUTF8W(string);
}
if (SDL_HidD_GetProductString(hFile, string, sizeof(string))) {
- product_string = WIN_StringToUTF8(string);
+ product_string = WIN_StringToUTF8W(string);
}
device->name = SDL_CreateJoystickName(device->vendor_id, device->product_id, manufacturer_string, product_string);
diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index bf522b4..2fd36cd 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -197,7 +197,7 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
if (SUCCEEDED(hr)) {
PCWSTR string = WindowsGetStringRawBufferFunc(hString, NULL);
if (string) {
- name = WIN_StringToUTF8(string);
+ name = WIN_StringToUTF8W(string);
}
WindowsDeleteStringFunc(hString);
}