Controllers are always centered at zero using XInput and WGI
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index e94a8aa..cfcad61 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -343,6 +343,9 @@ SDL_JoystickGetDevicePlayerIndex(int device_index)
static SDL_bool
SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
{
+#ifdef __WINRT__
+ return SDL_TRUE;
+#else
static Uint32 zero_centered_joysticks[] = {
MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */
MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */
@@ -365,6 +368,7 @@ SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
}
}
return SDL_FALSE;
+#endif /* __WINRT__ */
}
/*