Fixed game controller hotplug support for some embedded Linux devices When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
diff --git a/src/joystick/linux/SDL_sysjoystick.c b/src/joystick/linux/SDL_sysjoystick.c
index 05bf086..a660912 100644
--- a/src/joystick/linux/SDL_sysjoystick.c
+++ b/src/joystick/linux/SDL_sysjoystick.c
@@ -142,13 +142,15 @@ IsJoystick(int fd, char *namebuf, const size_t namebuflen, SDL_JoystickGUID *gui
#if SDL_USE_LIBUDEV
void joystick_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
{
- if (devpath == NULL || !(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
+ if (devpath == NULL) {
return;
}
-
- switch( udev_type )
- {
+
+ switch (udev_type) {
case SDL_UDEV_DEVICEADDED:
+ if (!(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) {
+ return;
+ }
MaybeAddDevice(devpath);
break;
@@ -335,13 +337,12 @@ JoystickInitWithoutUdev(void)
static int
JoystickInitWithUdev(void)
{
-
if (SDL_UDEV_Init() < 0) {
return SDL_SetError("Could not initialize UDEV");
}
/* Set up the udev callback */
- if ( SDL_UDEV_AddCallback(joystick_udev_callback) < 0) {
+ if (SDL_UDEV_AddCallback(joystick_udev_callback) < 0) {
SDL_UDEV_Quit();
return SDL_SetError("Could not set up joystick <-> udev callback");
}