Commit a8f89a01aaec3c65e6e3587d48c484f5c6e4255f

Sylvain 2021-04-23T12:00:14

Change 'size_indice' to 'size_indices'

diff --git a/include/SDL_render.h b/include/SDL_render.h
index 056ce39..068efc9 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -1484,7 +1484,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
  *  \param num_vertices Number of vertices.
  *  \param indices      (optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order.
  *  \param num_indices  Number of indices.
- *  \param size_indice  Indice size: 1 (byte), 2 (short), 4 (int)
+ *  \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
  *
  *  \return 0 on success, or -1 if the operation is not supported
  */
@@ -1494,7 +1494,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
                                                const int *color, int color_stride,
                                                const float *uv, int uv_stride,
                                                int num_vertices,
-                                               const void *indices, int num_indices, int size_indice);
+                                               const void *indices, int num_indices, int size_indices);
 
 /**
  * Read pixels from the current rendering target to an array of pixels.
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 5640e94..172b7c8 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -579,7 +579,7 @@ QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
         const int *color, int color_stride,
         const float *uv, int uv_stride,
         int num_vertices,
-        const void *indices, int num_indices, int size_indice,
+        const void *indices, int num_indices, int size_indices,
         float scale_x, float scale_y)
 {
     SDL_RenderCommand *cmd;
@@ -592,7 +592,7 @@ QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
     if (cmd != NULL) {
         retval = renderer->QueueGeometry(renderer, cmd, texture,
                 xy, xy_stride, color, color_stride, uv, uv_stride,
-                num_vertices, indices, num_indices, size_indice,
+                num_vertices, indices, num_indices, size_indices,
                 scale_x, scale_y);
         if (retval < 0) {
             cmd->command = SDL_RENDERCMD_NO_OP;
@@ -3356,9 +3356,9 @@ SDL_RenderGeometry(SDL_Renderer *renderer,
     int color_stride = sizeof (SDL_Vertex);
     const float *uv = (const float *)((const Uint8 *)vertices + SDL_OFFSETOF(SDL_Vertex, tex_coord));
     int uv_stride = sizeof (SDL_Vertex);
-    int size_indice = 4;
+    int size_indices = 4;
 
-    return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indice);
+    return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);
 }
 
 #if SDL_HAVE_RENDER_GEOMETRY
@@ -3432,7 +3432,7 @@ SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
                          const int *color, int color_stride,
                          const float *uv, int uv_stride,
                          int num_vertices,
-                         const void *indices, int num_indices, int size_indice)
+                         const void *indices, int num_indices, int size_indices)
 {
     int i;
     int retval = 0;
@@ -3463,15 +3463,15 @@ SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
         int C = -1;  /* Third vertex of current triangle */
         int C2 = -1; /* Last, vertex of previous triangle */
 
-        if (size_indice == 4) {
+        if (size_indices == 4) {
             k0 = ((const Uint32 *)indices)[i];
             k1 = ((const Uint32 *)indices)[i + 1];
             k2 = ((const Uint32 *)indices)[i + 2];
-        } else if (size_indice == 2) {
+        } else if (size_indices == 2) {
             k0 = ((const Uint16 *)indices)[i];
             k1 = ((const Uint16 *)indices)[i + 1];
             k2 = ((const Uint16 *)indices)[i + 2];
-        } else if (size_indice == 1) {
+        } else if (size_indices == 1) {
             k0 = ((const Uint8 *)indices)[i];
             k1 = ((const Uint8 *)indices)[i + 1];
             k2 = ((const Uint8 *)indices)[i + 2];
@@ -3708,7 +3708,7 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
                                   const int *color, int color_stride,
                                   const float *uv, int uv_stride,
                                   int num_vertices,
-                                  const void *indices, int num_indices, int size_indice)
+                                  const void *indices, int num_indices, int size_indices)
 {
 #if SDL_HAVE_RENDER_GEOMETRY
     int i;
@@ -3746,11 +3746,11 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
     }
 
     if (indices) {
-        if (size_indice != 1 && size_indice != 2 && size_indice != 4) {
-            return SDL_InvalidParamError("size_indice");
+        if (size_indices != 1 && size_indice != 2 && size_indice != 4) {
+            return SDL_InvalidParamError("size_indices");
         }
     } else {
-        size_indice = 0;
+        size_indices = 0;
     }
 
     /* Don't draw while we're hidden */
@@ -3780,9 +3780,9 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
     if (indices) {
         for (i = 0; i < num_indices; ++i) {
             int j;
-            if (size_indice == 4) {
+            if (size_indices == 4) {
                 j = ((const Uint32 *)indices)[i];
-            } else if (size_indice == 2) {
+            } else if (size_indices == 2) {
                 j = ((const Uint16 *)indices)[i];
             } else {
                 j = ((const Uint8 *)indices)[i];
@@ -3801,13 +3801,13 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
     if (renderer->info.flags & SDL_RENDERER_SOFTWARE) {
         return SDL_SW_RenderGeometryRaw(renderer, texture,
                 xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices,
-                indices, num_indices, size_indice);
+                indices, num_indices, size_indices);
     }
 
     retval = QueueCmdGeometry(renderer, texture,
             xy, xy_stride, color, color_stride, uv, uv_stride,
             num_vertices,
-            indices, num_indices, size_indice,
+            indices, num_indices, size_indices,
             renderer->scale.x, renderer->scale.y);
 
     return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
index dca5440..f569b51 100644
--- a/src/render/SDL_sysrender.h
+++ b/src/render/SDL_sysrender.h
@@ -132,7 +132,7 @@ struct SDL_Renderer
 #if SDL_HAVE_RENDER_GEOMETRY
     int (*QueueGeometry) (SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
                           const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
-                          int num_vertices, const void *indices, int num_indices, int size_indice,
+                          int num_vertices, const void *indices, int num_indices, int size_indices,
                           float scale_x, float scale_y);
 #endif
 
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 27b661f..34fb485 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -1024,7 +1024,7 @@ D3D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
 static int
 D3D_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
         const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
-        int num_vertices, const void *indices, int num_indices, int size_indice,
+        int num_vertices, const void *indices, int num_indices, int size_indices,
         float scale_x, float scale_y)
 {
     int i;
@@ -1041,11 +1041,11 @@ D3D_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
         int j;
         float *xy_;
         SDL_Color col_;
-        if (size_indice == 4) {
+        if (size_indices == 4) {
             j = ((const Uint32 *)indices)[i];
-        } else if (size_indice == 2) {
+        } else if (size_indices == 2) {
             j = ((const Uint16 *)indices)[i];
-        } else if (size_indice == 1) {
+        } else if (size_indices == 1) {
             j = ((const Uint8 *)indices)[i];
         } else {
             j = i;
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index dfa2d12..436881b 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -1869,7 +1869,7 @@ D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
 static int
 D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
                     const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
-                    int num_vertices, const void *indices, int num_indices, int size_indice,
+                    int num_vertices, const void *indices, int num_indices, int size_indices,
                     float scale_x, float scale_y)
 {
     int i;
@@ -1886,11 +1886,11 @@ D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture 
         int j;
         float *xy_;
         SDL_Color col_;
-        if (size_indice == 4) {
+        if (size_indices == 4) {
             j = ((const Uint32 *)indices)[i];
-        } else if (size_indice == 2) {
+        } else if (size_indices == 2) {
             j = ((const Uint16 *)indices)[i];
-        } else if (size_indice == 1) {
+        } else if (size_indices == 1) {
             j = ((const Uint8 *)indices)[i];
         } else {
             j = i;
diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m
index 2e1dcad..48312c3 100644
--- a/src/render/metal/SDL_render_metal.m
+++ b/src/render/metal/SDL_render_metal.m
@@ -1322,7 +1322,7 @@ METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
 static int
 METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
         const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
-        int num_vertices, const void *indices, int num_indices, int size_indice,
+        int num_vertices, const void *indices, int num_indices, int size_indices,
         float scale_x, float scale_y)
 {
     int count = indices ? num_indices : num_vertices;
@@ -1336,11 +1336,11 @@ METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture 
 
     for (int i = 0; i < count; i++) {
         int j;
-        if (size_indice == 4) {
+        if (size_indices == 4) {
             j = ((const Uint32 *)indices)[i];
-        } else if (size_indice == 2) {
+        } else if (size_indices == 2) {
             j = ((const Uint16 *)indices)[i];
-        } else if (size_indice == 1) {
+        } else if (size_indices == 1) {
             j = ((const Uint8 *)indices)[i];
         } else {
             j = i;
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 387dac7..a845330 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -1055,7 +1055,7 @@ GL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * te
 static int
 GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
         const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
-        int num_vertices, const void *indices, int num_indices, int size_indice,
+        int num_vertices, const void *indices, int num_indices, int size_indices,
         float scale_x, float scale_y)
 {
     GL_TextureData *texturedata = NULL;
@@ -1079,11 +1079,11 @@ GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
         int j;
         float *xy_;
         SDL_Color col_;
-        if (size_indice == 4) {
+        if (size_indices == 4) {
             j = ((const Uint32 *)indices)[i];
-        } else if (size_indice == 2) {
+        } else if (size_indices == 2) {
             j = ((const Uint16 *)indices)[i];
-        } else if (size_indice == 1) {
+        } else if (size_indices == 1) {
             j = ((const Uint8 *)indices)[i];
         } else {
             j = i;
diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c
index 1c42625..7ffc349 100644
--- a/src/render/opengles/SDL_render_gles.c
+++ b/src/render/opengles/SDL_render_gles.c
@@ -759,7 +759,7 @@ GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * 
 static int
 GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
         const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
-        int num_vertices, const void *indices, int num_indices, int size_indice,
+        int num_vertices, const void *indices, int num_indices, int size_indices,
         float scale_x, float scale_y)
 {
     GLES_TextureData *texturedata = NULL;
@@ -783,11 +783,11 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
         int j;
         float *xy_;
         SDL_Color col_;
-        if (size_indice == 4) {
+        if (size_indices == 4) {
             j = ((const Uint32 *)indices)[i];
-        } else if (size_indice == 2) {
+        } else if (size_indices == 2) {
             j = ((const Uint16 *)indices)[i];
-        } else if (size_indice == 1) {
+        } else if (size_indices == 1) {
             j = ((const Uint8 *)indices)[i];
         } else {
             j = i;
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 4e43a50..ae57bcb 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -941,7 +941,7 @@ GLES2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
 static int
 GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
         const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
-        int num_vertices, const void *indices, int num_indices, int size_indice,
+        int num_vertices, const void *indices, int num_indices, int size_indices,
         float scale_x, float scale_y)
 {
     int i;
@@ -960,11 +960,11 @@ GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture 
         int j;
         float *xy_;
         int col_;
-        if (size_indice == 4) {
+        if (size_indices == 4) {
             j = ((const Uint32 *)indices)[i];
-        } else if (size_indice == 2) {
+        } else if (size_indices == 2) {
             j = ((const Uint16 *)indices)[i];
-        } else if (size_indice == 1) {
+        } else if (size_indices == 1) {
             j = ((const Uint8 *)indices)[i];
         } else {
             j = i;
diff --git a/src/render/software/SDL_render_sw.c b/src/render/software/SDL_render_sw.c
index bd09d5c..233b792 100644
--- a/src/render/software/SDL_render_sw.c
+++ b/src/render/software/SDL_render_sw.c
@@ -579,7 +579,7 @@ typedef struct GeometryCopyData
 static int
 SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
         const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
-        int num_vertices, const void *indices, int num_indices, int size_indice,
+        int num_vertices, const void *indices, int num_indices, int size_indices,
         float scale_x, float scale_y)
 {
     int i;
@@ -601,11 +601,11 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
             float *xy_;
             SDL_Color col_;
             float *uv_;
-            if (size_indice == 4) {
+            if (size_indices == 4) {
                 j = ((const Uint32 *)indices)[i];
-            } else if (size_indice == 2) {
+            } else if (size_indices == 2) {
                 j = ((const Uint16 *)indices)[i];
-            } else if (size_indice == 1) {
+            } else if (size_indices == 1) {
                 j = ((const Uint8 *)indices)[i];
             } else {
                 j = i;
@@ -634,11 +634,11 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
             int j;
             float *xy_;
             SDL_Color col_;
-            if (size_indice == 4) {
+            if (size_indices == 4) {
                 j = ((const Uint32 *)indices)[i];
-            } else if (size_indice == 2) {
+            } else if (size_indices == 2) {
                 j = ((const Uint16 *)indices)[i];
-            } else if (size_indice == 1) {
+            } else if (size_indices == 1) {
                 j = ((const Uint8 *)indices)[i];
             } else {
                 j = i;