Make XInput joystick names match the numbers on the device. (And how the Haptic code already names them.)
diff --git a/src/joystick/windows/SDL_dxjoystick.c b/src/joystick/windows/SDL_dxjoystick.c
index 6d4ed24..9399ee6 100644
--- a/src/joystick/windows/SDL_dxjoystick.c
+++ b/src/joystick/windows/SDL_dxjoystick.c
@@ -745,7 +745,7 @@ AddXInputDevice(const Uint8 userid, JoyStick_DeviceData **pContext)
}
SDL_zerop(pNewJoystick);
- SDL_snprintf(name, sizeof (name), "XInput Controller #%d", (int) userid);
+ SDL_snprintf(name, sizeof (name), "XInput Controller #%u", ((unsigned int) userid) + 1);
pNewJoystick->joystickname = SDL_strdup(name);
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);